“AGS [Adventure Game Studio] is easy,” says Dave Gilbert, when I ask if he’s started to run up against the limitations of the now 20-year-old engine for adventure games. I’ve met up with Gilbert to discuss his latest game, Unavowed—the first Wadjet Eye title he’s spearheaded since 2014’s Blackwell Epiphany—and not long after we start talking I’m reminded that Gilbert continues to be AGS’s best advocate.
It’s not just that Wadjet Eye is the primary publisher of AGS games nowadays (including critical darlings Gemini Rue and Technobabylon). It’s that Gilbert continues to do things with AGS that I didn’t think were possible—and then he says it’s easy. Maybe it is, for him, but I can’t help but think if it were actually easy we’d see more quality AGS titles.